Automatically detecting pointing performance
Amy Hurst, Scott E. Hudson, et al.
IUI 2008
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worlds usable by individuals with a range of perceptual, physical, and cognitive disabilities. The accessibility features were included in the PowerUp game and validated, to date, with blind and partially sighted users. These features include in-world navigation and orientation tools, font customization, self-voicing text-to-speech output, and keyboard-only and mouse-only navigation. We discuss user requirements gathering, the validation study, and further work needed. Copyright 2008 ACM.
Amy Hurst, Scott E. Hudson, et al.
IUI 2008
Simeon Keates, Shari Trewin
ASSETS 2005
Vicki L. Hanson, Elizabeth W. Goodell, et al.
Journal of Memory and Language
Vicki L. Hanson
Bulletin of the Psychonomic Society