Fan Jing Meng, Ying Huang, et al.
ICEBE 2007
The random simplex algorithm for linear programming proceeds as follows: at each step, it moves from a vertex v of the polytope to a randomly chosen neighbor of v, the random choice being made from those neighbors of v that improve the objective function. We exhibit a polytope defined by n constraints in three dimensions with height O(log n), for which the expected running time of the random simplex algorithm is Ω( n log n). © 1995.
Fan Jing Meng, Ying Huang, et al.
ICEBE 2007
Reena Elangovan, Shubham Jain, et al.
ACM TODAES
Ruixiong Tian, Zhe Xiang, et al.
Qinghua Daxue Xuebao/Journal of Tsinghua University
Elliot Linzer, M. Vetterli
Computing