Beomseok Nam, Henrique Andrade, et al.
ACM/IEEE SC 2006
The random simplex algorithm for linear programming proceeds as follows: at each step, it moves from a vertex v of the polytope to a randomly chosen neighbor of v, the random choice being made from those neighbors of v that improve the objective function. We exhibit a polytope defined by n constraints in three dimensions with height O(log n), for which the expected running time of the random simplex algorithm is Ω( n log n). © 1995.
Beomseok Nam, Henrique Andrade, et al.
ACM/IEEE SC 2006
Marshall W. Bern, Howard J. Karloff, et al.
Theoretical Computer Science
M.J. Slattery, Joan L. Mitchell
IBM J. Res. Dev
Michael Ray, Yves C. Martin
Proceedings of SPIE - The International Society for Optical Engineering