Erich P. Stuntebeck, John S. Davis II, et al.
HotMobile 2008
The random simplex algorithm for linear programming proceeds as follows: at each step, it moves from a vertex v of the polytope to a randomly chosen neighbor of v, the random choice being made from those neighbors of v that improve the objective function. We exhibit a polytope defined by n constraints in three dimensions with height O(log n), for which the expected running time of the random simplex algorithm is Ω( n log n). © 1995.
Erich P. Stuntebeck, John S. Davis II, et al.
HotMobile 2008
Raymond F. Boyce, Donald D. Chamberlin, et al.
CACM
Lixi Zhou, Jiaqing Chen, et al.
VLDB
Robert E. Donovan
INTERSPEECH - Eurospeech 2001