Lerong Cheng, Jinjun Xiong, et al.
ASP-DAC 2008
The random simplex algorithm for linear programming proceeds as follows: at each step, it moves from a vertex v of the polytope to a randomly chosen neighbor of v, the random choice being made from those neighbors of v that improve the objective function. We exhibit a polytope defined by n constraints in three dimensions with height O(log n), for which the expected running time of the random simplex algorithm is Ω( n log n). © 1995.
Lerong Cheng, Jinjun Xiong, et al.
ASP-DAC 2008
Rolf Clauberg
IBM J. Res. Dev
Sonia Cafieri, Jon Lee, et al.
Journal of Global Optimization
Robert G. Farrell, Catalina M. Danis, et al.
RecSys 2012