Arun Viswanathan, Nancy Feldman, et al.
IEEE Communications Magazine
The random simplex algorithm for linear programming proceeds as follows: at each step, it moves from a vertex v of the polytope to a randomly chosen neighbor of v, the random choice being made from those neighbors of v that improve the objective function. We exhibit a polytope defined by n constraints in three dimensions with height O(log n), for which the expected running time of the random simplex algorithm is Ω( n log n). © 1995.
Arun Viswanathan, Nancy Feldman, et al.
IEEE Communications Magazine
Rafae Bhatti, Elisa Bertino, et al.
Communications of the ACM
Israel Cidon, Leonidas Georgiadis, et al.
IEEE/ACM Transactions on Networking
Victor Valls, Panagiotis Promponas, et al.
IEEE Communications Magazine