Haim Avron, Andrei Sharf, et al.
ACM Transactions on Graphics
The streaming of real-time computer graphic scenes to handheld devices using object-based encoding from MPEG-4 and knowledge from a 3D model is discussed. MPEG-4 encoder translates multimedia scenes into objects such as natural video, 3D graphics, images, text and so on. MPEG-4 compresses each object using techniques tailored to its types.
Haim Avron, Andrei Sharf, et al.
ACM Transactions on Graphics
Daniel Cohen-Or, Yuval Noimark, et al.
EGMM 2001
Daniel Cohen-Or, Yuval Noimark, et al.
EGMM 2001