Performance measurement and data base design
Alfonso P. Cardenas, Larry F. Bowman, et al.
ACM Annual Conference 1975
The game of Jeopardy!™ features four types of strategic decision-making: 1) Daily Double wagering; 2) Final Jeopardy! wagering; 3) selecting the next square when in control of the board; and 4) deciding whether to attempt to answer, i.e., "buzz in." Strategies that properly account for the game state and future event probabilities can yield a huge boost in overall winning chances, when compared with simple "rule-of-thumb" strategies. In this paper, we present an approach to developing and testing components to make said strategy decisions, founded upon development of reasonably faithful simulation models of the players and the Jeopardy! game environment. We describe machine learning and Monte Carlo methods used in simulations to optimize the respective strategy algorithms. Application of these methods yielded superhuman game strategies for IBM Watson™ that significantly enhanced its overall competitive record. © 1957-2012 IBM.
Alfonso P. Cardenas, Larry F. Bowman, et al.
ACM Annual Conference 1975
Elizabeth A. Sholler, Frederick M. Meyer, et al.
SPIE AeroSense 1997
Beomseok Nam, Henrique Andrade, et al.
ACM/IEEE SC 2006
Raymond Wu, Jie Lu
ITA Conference 2007