Communication architectures for massive multi-player games
Daniel Bauer, Ilias Iliadis, et al.
Multimedia Tools and Applications
In this paper, we study the performance of solid-state drives that employ flash technology as storage medium. Our prime objective is to understand how the scheduling of the user-generated read and write commands and the read, write, and erase operations induced by the garbage-collection process affect the basic performance measures throughput and latency. We demonstrate that the most straightforward scheduling that prioritizes the processing of garbage-collection-related commands over user-related commands suffers from severe latency deficiencies. These problems can be overcome by using a more sophisticated priority scheme that minimizes the user-perceived latency without throughput penalty or deadlock exposure. Using both analysis and simulation, we investigate how these schemes perform under a variety of system design parameters and workloads. Our results can be directly applied to the engineering of a performance-optimized solid-state-drive system. © 2012 IEEE.
Daniel Bauer, Ilias Iliadis, et al.
Multimedia Tools and Applications
Werner Bux, Marcel Schlatter
IEEE Transactions on Communications
Werner Bux, Davide Grillo
IEEE Transactions on Communications
Vinodh Venkatesan, Ilias Iliadis, et al.
MASCOTS 2010