G. Ramalingam
Theoretical Computer Science
The use of pervasive computing technology in enhancing sports performance is discussed. Pervasive computing researchers are studying three areas of sports technologies including athletic performance, leisure and entertainment, and the effect of technology on the rules of the game. The authors are developing data visualization software that presents measured sensor data alongside the reference video by working with trainers and former World Cup coaches. It is hoped that technology will make sports more entertaining for players and encourage the general public to exercise more.
G. Ramalingam
Theoretical Computer Science
Alessandro Morari, Roberto Gioiosa, et al.
IPDPS 2011
Khaled A.S. Abdel-Ghaffar
IEEE Trans. Inf. Theory
Ruixiong Tian, Zhe Xiang, et al.
Qinghua Daxue Xuebao/Journal of Tsinghua University