Introduction to AI Fairness
Yunfeng Zhang, Rachel Bellamy, et al.
CHI EA 2021
Knocking is a way of interacting with everyday objects. We introduce BeatIt, a novel technique that allows users to use passive, everyday objects to control a smart environment by recognizing the sounds generated from knocking on the objects. BeatIt uses a BeatSet, a series of percussive sound samples, to represent the sound signature of knocking on an object. A user associates a BeatSet with an event. For example, a user can associate the BeatSet of knocking on a door with the event of turning on the lights. Decoder, a signal-processing module, classifies the sound signals into one of the recorded BeatSets, and then triggers the associated event. Unlike prior work, BeatIt can be implemented on microphone-enabled commodity devices. Our user studies with 12 participants showed that our proof-of-concept implementation based on a smartwatch could accurately classify eight BeatSets using a user-independent classifier.
Yunfeng Zhang, Rachel Bellamy, et al.
CHI EA 2021
Mohit Jain, Megha Nawhal, et al.
MobileHCI 2018
Rahul Nair, Massimiliano Mattetti, et al.
IJCAI 2021
Vijay Arya, Rachel K. E. Bellamy, et al.
IAAI 2022