Masami Akamine, Jitendra Ajmera
IEICE Trans Inf Syst
The creation of three-dimensional digital content by scanning real objects has become common practice in graphics applications for which visual quality is paramount, such as animation, e-commerce, and virtual museums. While a lot of attention has been devoted recently to the problem of accurately capturing the geometry of scanned objects, the acquisition of high-quality textures is equally important, but not as widely studied. In this paper, we focus on methods to construct accurate digital models of scanned objects by integrating high-quality texture and normal maps with geometric data. These methods are designed for use with inexpensive, electronic camera-based systems in which low-resolution range images and high-resolution intensity images are acquired. The resulting models are well-suited for interactive rendering on the latest-generation graphics hardware with support for bump mapping. Our contributions include new techniques for processing range, reflectance, and surface normal data, for image-based registration of scans, and for reconstructing high-quality textures for the output digital object.
Masami Akamine, Jitendra Ajmera
IEICE Trans Inf Syst
Simona Rabinovici-Cohen, Naomi Fridman, et al.
Cancers
Daniel A. Vaquero, Rogerio S. Feris, et al.
WACV 2009
Dorit Nuzman, David Maze, et al.
SYSTOR 2011