Hannah Kim, Celia Cintas, et al.
IJCAI 2023
The creation of three-dimensional digital content by scanning real objects has become common practice in graphics applications for which visual quality is paramount, such as animation, e-commerce, and virtual museums. While a lot of attention has been devoted recently to the problem of accurately capturing the geometry of scanned objects, the acquisition of high-quality textures is equally important, but not as widely studied. In this paper, we focus on methods to construct accurate digital models of scanned objects by integrating high-quality texture and normal maps with geometric data. These methods are designed for use with inexpensive, electronic camera-based systems in which low-resolution range images and high-resolution intensity images are acquired. The resulting models are well-suited for interactive rendering on the latest-generation graphics hardware with support for bump mapping. Our contributions include new techniques for processing range, reflectance, and surface normal data, for image-based registration of scans, and for reconstructing high-quality textures for the output digital object.
Hannah Kim, Celia Cintas, et al.
IJCAI 2023
Xiaohui Shen, Gang Hua, et al.
FG 2011
Dorit Nuzman, David Maze, et al.
SYSTOR 2011
Aditya Malik, Nalini Ratha, et al.
CAI 2024