Tilmann Rabl, Mohammad Sadoghi, et al.
DEBS 2013
This paper presents the design and implementation of a custom-built event processing engine called BlueBay developed for live monitoring of soccer games. We experimentally evaluated our system using a real workload and report on its performance. Our results indicate that BlueBay achieves a throughput of up to 790k events per second, therefore processing the game's input sensor stream about 60 times faster than real-time. In addition to our custom implementation, we also investigated the applicability of off-the-shelf general-purpose event processing engines to address the soccer monitoring problem. This effort resulted in two additional and fully functional implementations based on Esper and Storm. Copyright © 2013 ACM.
Tilmann Rabl, Mohammad Sadoghi, et al.
DEBS 2013
Kaiwen Zhang, Mohammad Sadoghi, et al.
ICDCS 2013
Opher Etzion, Jeffrey M. Adkins
DEBS 2013
Mohammadreza Najafi, Mohammad Sadoghi, et al.
VLDB