Bengt-Olaf Schneider, Jarek Rossignac
Computers and Graphics
We propose a new algorithm for automatically computing approximations of a given polyhedral object at different levels of details. The application for this algorithm is the display of very complex scenes, where many objects are seen with a range of varying levels of detail. Our approach is similar to the region-merging method used for image segmentation. We iteratively collapse edges, based on a measure of the geometric deviation from the initial shape. When edges are merged in the right order, this strategy produces a continuum of valid approximations of the original object, which can be used for faster rendering at vastly different scales.
Bengt-Olaf Schneider, Jarek Rossignac
Computers and Graphics
Joshua Turner, Jarek Rossignac
IEEE Computer Graphics and Applications
Gabriel Taubin, William P. Horn, et al.
Proceedings of the IEEE
Anil Kaul, Jarek Rossignac
Computers and Graphics