Nanda Kambhatla
ACL 2004
This paper outlines a resource allocation strategy called deadline scheduling, which is intended for use in interactive systems. Experiments are reported in which simplified versions of deadline scheduling and two time slicing strategies are modeled and compared under identical conditions. Results suggest that deadline scheduling, primarily by reducing paging overhead, provides faster response and supports more interactive users concurrently than do the two time methods.
Nanda Kambhatla
ACL 2004
Michael Ray, Yves C. Martin
Proceedings of SPIE - The International Society for Optical Engineering
Ruixiong Tian, Zhe Xiang, et al.
Qinghua Daxue Xuebao/Journal of Tsinghua University
Donald Samuels, Ian Stobert
SPIE Photomask Technology + EUV Lithography 2007