Ryutarou Ohbuchi, Hiroshi Masuda, et al.
IEEE Journal on Selected Areas in Communications
Three-dimensional (3D) graphics is about to become a full-fledged multimedia data type, prompted by the increasing popularity of virtual reality modeling language (VRML) [15] and imminent standardization of MPEG-4 [16]. This paper presents several algorithms for embedding data in triangular meshes, arguably the most important component in both VRML and MPEG-4 in defining arbitrary shapes. A topology-modifying algorithm described in this paper embeds bit string in connectivity of triangles, while another algorithm cuts out patterns from a mesh. Yet another algorithm modifies texture coordinate, a non-geometrical quantity, for embedding. Watermarks embedded in 3D graphics contents could be used as a tool in managing intellectual property and other issues associated with these contents. © 1998 Elsevier Science B.V. All rights reserved.
Ryutarou Ohbuchi, Hiroshi Masuda, et al.
IEEE Journal on Selected Areas in Communications
Ryutarou Ohbuchi, Hiroshi Masuda, et al.
IEEE Journal on Selected Areas in Communications
Mei Kobayashi, Masaki Aono
KAIS
Ryutarou Ohbuchi, Hiroshi Masuda, et al.
MM 1997