Strong and flexible domain typing for dynamic E-business
Yigal Hoffner, Simon Field, et al.
EDOC 2004
This article studies how a mechanism designer can influence games by promising payments to the players depending on their mutual choice of strategies. First, we investigate the cost of implementing a desirable behavior and present algorithms to compute this cost. Whereas a mechanism designer can decide efficiently whether strategy profiles can be implemented at no cost at all our complexity analysis indicates that computing an optimal implementation is generally NP-hard. Second, we introduce and analyze the concept of leverage in a game. The leverage captures the benefits that a benevolent or a malicious mechanism designer can achieve by implementing a certain strategy profile region within economic reason, i.e., by taking the implementation cost into account. Mechanism designers can often manipulate games and change the social welfare by a larger extent than the amount of money invested. Unfortunately, computing the leverage turns out to be intractable as well in the general case. © 2011 World Scientific Publishing Company.
Yigal Hoffner, Simon Field, et al.
EDOC 2004
Alessandro Morari, Roberto Gioiosa, et al.
IPDPS 2011
N.K. Ratha, A.K. Jain, et al.
Workshop CAMP 2000
Frank R. Libsch, S.C. Lien
IBM J. Res. Dev