D. Oliveira, R. Silva Ferreira, et al.
EAGE/PESGB Workshop Machine Learning 2018
This paper describes a prototype retail environment in which information interactions occur in situ, within the actual space of the merchandise. By combining a steerable projected display and recognition of user gestures and actions and user position tracking through peripheral cameras, we have developed several innovative interaction techniques designed to augment the reality of a retail store.
D. Oliveira, R. Silva Ferreira, et al.
EAGE/PESGB Workshop Machine Learning 2018
Dorit Nuzman, David Maze, et al.
SYSTOR 2011
Michelle Brachman, Qian Pan, et al.
IUI 2023
Werner Geyer, Casey Dugan, et al.
CHI 2008