Jason Ellis, Achille Fokoue, et al.
SIGMOD Record
Gaze is a powerful form of social feedback, providing cues about attention and interest, and boredom and distraction. We designed a working prototype that enabled remote participants in a collocated meeting to look around the local meeting space, and that showed local participants where the remote participants' "simulated gazes" (that is, their virtual cameras) were directed. Of course, pointing a camera is not the same as gazing, and so we conducted a study to understand how simulated gazes might be used, and to what extent they would be experienced as social cues. Findings range from the use of simulated gaze to signal attention, to ways in which local and remote participants experienced these simulated gazes. These findings illustrate the value of indirection and abstraction in presenting social cues; raise issues of privacy, visibility, and participation asymmetry; and suggest implications for design and further research.
Jason Ellis, Achille Fokoue, et al.
SIGMOD Record
Michael Muller, Ingrid Lange, et al.
CHI 2019
Katherine Panciera, Reid Priedhorsky, et al.
CHI 2010
Thomas Erickson, Susan Herring, et al.
CHI EA 2002