A portable system for anywhere interactions
Noi Sukaviriya, Rick Kjeldsen, et al.
CHI EA 2004
In an animated demonstration the device's display behaves as if the device were in use. We investigate the instructional potential of a 'pure' version of animated demonstrations, in which there is no commentary or supporting documentation for the animation. Such animations are heavily used in video games (such as PacMan), but are rarely seen in computer-based office systems, although modem designs allow them to be readily and meaningfully implemented. We report two experiments that test the efficacy of animated demonstrations as an aid to exploratory learning of the MacDraw graphics editor. The animated demonstration is simulated by playing a short, uncommented, silent video recording of the screen-in-use. Experiment 1 shows that this technique offers large learning advantages over a no-instruction condition, and is, in our limited experiment, as effective as text-based instruction. Experiment 2 replicates the main effect of Experiment 1, again revealing a significant positive effect of a short animated demonstration on first-time exploratory learners. A notable feature of uncommented animated demonstrations is that they do not offer a complete method specification for the performance of any tasks. In the face of this limitation, their success as instructions can perhaps best be understood in terms of psychological models of performance that do not demand complete cognitive encoding of plans or methods. © 1992 Butterworth-Heinemann Ltd.
Noi Sukaviriya, Rick Kjeldsen, et al.
CHI EA 2004
Gilly Leshed, Eben M. Haber, et al.
CHI 2008
Jean M.R. Costa, Marcelo Cataldo, et al.
CHI 2011
Michael J. Muller, Olga Kuchinskaya, et al.
CHI EA 2005