Erich P. Stuntebeck, John S. Davis II, et al.
HotMobile 2008
Real-Time sky rendering plays a great role on visualization in many 3D applications. It is difficult to simulate a realistic sky without considering the effect of clouds and the scattering effect of the atmosphere. In this paper, we use a physical scattering model to simulate the sky, and a Perlin Noise texture to create highly realistic clouds. Different effects of the sky are also generated by combining the lighting model with various atmospheric constituents. © 2007 IEEE.
Erich P. Stuntebeck, John S. Davis II, et al.
HotMobile 2008
Raymond Wu, Jie Lu
ITA Conference 2007
Pradip Bose
VTS 1998
Ehud Altman, Kenneth R. Brown, et al.
PRX Quantum